Below you will find pages that utilize the taxonomy term “footguns”
Posts
Common Go Footguns: Appending to slices
This is the second post in a series on common Go footguns. This post demonstrates the performance impacts of appending a known number of elements to a slice without doing any pre-allocation. This is one of the most common and easily fixed performance issues I see in pull requests on a regular basis.
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Common Go Footguns: Interface Nility
Describing the common footgun of checking an interface for nil
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